Human-Computer Interaction student at Universität Hamburg and freelance developer. Combining full-stack engineering with user-centered design to build software that is accessible, fast, and eliminates friction.
For a complete overview of my work, academic achievements, and qualifications, you can download my CV:
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Freelance Software & Web Developer
Arthur Paucke (Self-Employed)
Oct 2029 (expected)
B.Sc. Human-Computer Interaction
Universität Hamburg
Jan 2026
Volunteer Software Engineer
SmashMC
Jul 2025
Mathematics Tutor
Gymnasium Grootmoor
Jul 2024
Social Care Intern
TAS Norderstedt (Diakonie Hamburg)
Jul 2023
Web Development Intern
Mindmatters
Aug 2026
Abitur (A-levels)
Gymnasium Grootmoor
The core tools and technologies I use to build performant web applications, physical device integrations, and 3D experiences.
File Explorer Plugin for Elgato Stream Deck
Nearly 20,000 Downloads
TypeScript
Stream Deck SDK
Open Source
An open-source TypeScript plugin that turns Stream Deck hardware keys into an interactive file browser. Enables users to navigate folder structures, generate dynamic image previews, launch files, and execute custom shell scripts without leaving their workflow. Reached nearly 20,000 downloads and was featured in Elgato's worldwide newsletter.
Team Array – 3D Car Reveal & Animation
2nd Place World Finals
Blender 3D
DaVinci Resolve
Complete 3D animation and rendering pipeline produced for Team Array, which won 2nd Place at the STEM Racing World Finals 2024. Handled end-to-end 3D production from texturing and realistic studio lighting in Blender to camera animation and final color grading in DaVinci Resolve. The animation served as the visual centerpiece for the team's enterprise and marketing presentations.
Studiolution – Inactive Clients Retention Tool
Client Tool
Python
Vue.js
WXT Extension
SQLite
A custom client-retention tool developed for salons using Studiolution. Combines a Python backend analyzing appointment records with a Vue.js / WXT browser extension that integrates directly into the salon's daily web workflow. Automatically flags clients overdue for appointments and enables staff to trigger re-engagement workflows and gift card incentives with a single click.
SmashMC – Community Platform & Infrastructure
Nuxt.js
TypeScript
PocketBase
Three.js
Java Backend
Full-stack web platform and backend infrastructure for an active gaming community with thousands of players. Built with Nuxt and TypeScript featuring real-time player leaderboards, dynamic statistics, PocketBase CMS integration, and interactive 3D elements rendered with Three.js. Supported by custom concurrency-safe game plugins and backend services developed in Java.


























